Spike
Mecca V.I.P.
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IGN.com gave The Darkness a 7.8 a few hours ago.
Its gotten 2 9/10 so far, and the uk ign gave it an 8,5
IGN.com gave The Darkness a 7.8 a few hours ago.
whats the story line of the game ?
i got my 360 back on monday from repairs, ive been playing it abit but i dont have meny games
It looks like it'll play like max pain. Its a filler game, not a big game to get excited about. I probably won't buy it. Heavenly Sword demo is out in a few days.
wow this game generation is so real DAMM
have you guys heard about the CRYengine II? the game is called crysis, pain, can you put a trailer? that game will KICK ass
When we got to our objective location, we were given the cell phone number of the blackmailer by Francis, who suggested we call him in an effort to figure out who he was. As we surveyed the nearby environment and made the call, we noticed a man answer his phone. While he was chatting him up, Niko slowly walked closer to the man, then hung up to see if he was the right guy. As soon as the man closed his phone, Niko’s gun was out, and he strode confidently over to where the man was sitting on the bench. Our “hero” put his pistol to his target’s head and smoothly pulled the trigger.
Now, I’ve played all of the Grand Theft Auto titles, but I never felt the emotional impact of the violence as much as I did with this one. First off, the crack of the pistol shattered the relative silence of the scene, and all of the journalists in attendance let out a collective gasp (as well as an extended “Daaaaaaaaaaaaaaaamn.”). Our target’s reaction to being shot was exaggerated and a bit unnerving, his head snapping back violently and blood gushing into the air as the crumpled to the ground. The game’s combat is quite intense (more on that in a bit), but somehow this execution-style killing disturbed us more than taking on a bunch of cops.