onebigeric
Mecca V.I.P.
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- Joined
- Jul 14, 2006
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- 1,095
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Nintendo has always been solid in their product and presentation; it's delays that Mr. Miyamoto is beyond famous for. When everyone's ps1 cd's were getting busted left and right, the N64's cartridge's were just fine. Even the Gamecube's mini approach seemed much more durable in the long run.
Game Informer just ran a spread on the Wii's launch and heavy-development titles, and I like what I see. But the strongest point for me is still the control scheme. The motion-sensitive controller is genius. One of my favorite arcade stand-ups of all time was Police911, which was a motion-sensitive shooter, via a pressure ground plate. Killer quads/hams/calves/glutes workout, plus you sweat like a beast, I kid you not. I've seriously looked into getting a unit for at home cardio; does being an officer make that want pathetic, or just tounge-in-cheek?
Game Informer just ran a spread on the Wii's launch and heavy-development titles, and I like what I see. But the strongest point for me is still the control scheme. The motion-sensitive controller is genius. One of my favorite arcade stand-ups of all time was Police911, which was a motion-sensitive shooter, via a pressure ground plate. Killer quads/hams/calves/glutes workout, plus you sweat like a beast, I kid you not. I've seriously looked into getting a unit for at home cardio; does being an officer make that want pathetic, or just tounge-in-cheek?









Have to try GUN now or the newer version. 

) The particle effects are quite impressive, and the overall gameplay is smooth. Weapon selection isn't vast, but the fact that each weapon is extremely fun to use trumps the need to have a huge arsenal at your fingertips. The enemy AI is simply amazing; better than any game I've ever played. They'll flank, use environmental objects and improvised cover, hop rails, utilize all their kit(throw grenades at really bad times), etc. It's challenging without being ridiculously overwhelming, like the first Far Cry was.